Codice Indaco

[vc_row][vc_column width="1/6"][/vc_column][vc_column width="2/3"][vc_column_text] Codice Indaco [/vc_column_text][vc_empty_space height="40"][/vc_column][vc_column width="1/6"][/vc_column][/vc_row][vc_row][vc_column][vc_single_image image="3327" img_size="full"][vc_empty_space height="40"][/vc_column][/vc_row][vc_row content_width="grid" css=".vc_custom_1449145304962{padding-top: 0px !important;padding-bottom: 0px !important;background-color: #ffffff !important;}"][vc_column width="1/6"][/vc_column][vc_column width="2/3"][vc_column_text] An immersive experience in an abandoned laboratory. [/vc_column_text][vc_empty_space height="10px"][vc_column_text] Autumn of 2013 was a period of great research for us; a couple of trips allowed us to discover a few experiences that forever changed the way we design. In London we saw The Drowned Man, a Punchdrunk production, which took place inside the set of an abandoned building with 4 floors--the Temple Studios. What struck us the most was the freedom that viewers have to move inside the space, to choose which piece of story to follow, and to touch and interact with the sets. [/vc_column_text][vc_empty_space height="40px"][/vc_column][vc_column width="1/6"][/vc_column][/vc_row][vc_row][vc_column width="1/4"][vc_single_image image="3317" img_size="full"][vc_empty_space height="40"][/vc_column][vc_column width="3/4"][vc_single_image image="3322" img_size="full"][vc_empty_space height="40"][/vc_column][/vc_row][vc_row content_width="grid" css=".vc_custom_1449145304962{padding-top: 0px !important;padding-bottom: 0px !important;background-color: #ffffff !important;}"][vc_column width="1/6"][/vc_column][vc_column width="2/3"][vc_column_text] The dream then was born soon: let’s mix urban games with immersive theater! [/vc_column_text][vc_empty_space height="10px"][vc_column_text] So we tried and, thanks to a contribution from...

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Sanrio Lab

[vc_row content_width="grid" css=".vc_custom_1458749261058{background-color: #ffffff !important;}"][vc_column][vc_column_text] Sanrio Lab [/vc_column_text][vc_empty_space height="40px"][/vc_column][/vc_row][vc_row content_width="grid" css=".vc_custom_1458749251393{background-color: #ffffff !important;}"][vc_column width="1/6"][/vc_column][vc_column width="2/3"][vc_column_text] A labyrinth experience inside the Sanrio characters’ minds. [/vc_column_text][vc_empty_space height="10px"][vc_column_text] Lucca Comics is the most epic Italian event of the year for anyone involved in games. Along with Game Week and the Play Festival, it helped create a trend of amazing festivals and is the most important one in Italy, with almost the same amount of visitors as the Salone del Mobile in Milan-- the most important Italian exhibition overall. In 2015 we attended the festival and put on a production. [/vc_column_text][vc_empty_space height="40px"][/vc_column][vc_column width="1/6"][/vc_column][/vc_row][vc_row][vc_column width="3/4"][vc_single_image image="3354" img_size="full"][vc_empty_space height="40"][/vc_column][vc_column width="1/4"][vc_single_image image="3355" img_size="full"][vc_empty_space height="40"][/vc_column][/vc_row][vc_row content_width="grid" css=".vc_custom_1449145304962{background-color: #ffffff !important;}"][vc_column width="1/6"][/vc_column][vc_column width="2/3"][vc_column_text] We were invited by Nicola Ciancio, a friend with whom we work in NonRiservato. [/vc_column_text][vc_empty_space height="10px"][vc_column_text] He called us with an idea: instead of proposing an average activity for his Sanrio client, Nicola wanted to create a maze for the Sanrio visitors, and who better than we could...

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